Fuji Television Network Selects Harmonic Cloud Playout Solution for OTT Delivery

Harmonic announced that Fuji Television Network (Fuji TV), a leading television station in Japan, has deployed a cloud playout solution from Harmonic for its SMART OTT service.

Using Harmonic’s cloud-native VOS™ media processing software, Fuji TV is performing channel playout directly from a public cloud platform to simplify workflow and increase monetization opportunities. System integrator EVC Inc. provided expertise in large-scale video distribution services and an advanced traffic system, helping to ensure a successful deployment.


“We need streamlined playout for our SMART distribution system used for OTT program delivery by third-party content providers to audiences outside of Japan. Harmonic’s VOS solution is the most comprehensive and adaptive media processing solution that addresses all of our playout needs in terms of workflow efficiency, flexibility and rock-solid reliability,” said Katsuya Seki, senior manager at Fuji TV. “Entrusting Harmonic and EVC with the management of our cloud playout, we are free to focus on other tasks related to content and revenue growth.”

Asia-Pacific OTT revenues from TV episodes and movies will reach $24.41 billion in 2022, tripling the $8.27 billion recorded in 2016, according to Research and Markets. With playout functionality in the cloud, Fuji TV can explore additional types of monetization for its OTT channels. Being a cloud-based solution, VOS media processing is highly adaptive and responsive to Fuji TV’s needs. With a focus on overall service uptime, Harmonic manages software services for Fuji TV including modern and proactive technical and operational assistance such as monitoring, to ensure smooth and reliable service delivery.


“Thanks to our new playout-as-a-service innovation, Fuji TV has dramatically streamlined its playout operations for OTT content delivery,” said Tony Berthaud, vice president of sales, APAC, at Harmonic. “This new and simple playout approach is based on an open and cloud-native architecture strategy that allows seamless integration with ecosystem partners to ensure the delivery of true end-to-end OTT video services. Fuji TV is the perfect, tangible example of this workflow in action, leveraging benefits of the public cloud in terms of scale, speed and simplicity.”

Harmonic will demonstrate its award-winning VOS family of solutions at the 2018 NAB Show, April 9-12, in Las Vegas at booth SU810.


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ChyronHego and Epic Games to Integrate Unreal Engine With AR and Virtual Set Software

ChyronHego today announced a partnership with leading game developer Epic Games to integrate the Unreal Engine with ChyronHego’s family of augmented reality (AR) graphics and virtual set solutions.

With the integration, news broadcasters and other customers of ChyronHego’s Neon and Plutonium software will be able to leverage Unreal’s industry-leading rendering and real-time special effects capabilities to add powerful new photorealistic and hyper-realistic elements to their on-air virtual sets.

“In an environment that’s more competitive than ever, our broadcast news customers are on a constant search for innovative ways to tell a better story and captivate viewers,” said Olivier Cohen, senior product manager, virtual solutions, ChyronHego. “Virtual sets that harness the amazing graphics capabilities of world-class gaming engines are the wave of the future for news, sports, and weather broadcasting, and Epic Games is the perfect partner to take us there. The integration with Unreal is just the latest link in our CAMIO Universe strategy to place the industry’s most powerful storytelling tools at news producers’ fingertips and drive template-based, unified news and weather workflows.”


“Since we launched Unreal Engine 4, it has become one of the world’s most powerful rendering engines for the game industry — but its flexibility, real-time performance, and robust set of tools make it ideal in just about any type of content creation workflow,” said Marc Petit, general manager, Unreal Engine Enterprise at Epic Games. “ChyronHego’s AR and virtual set solutions for broadcast production are the ideal match for Unreal Engine. By partnering with one of the leading broadcast graphics providers, we can continue to expand our presence in the broadcast, film, and entertainment industries.”

ChyronHego will work to integrate the CAMIO graphic asset management server with Unreal Engine, including creating broadcast-specific camera movements. Unreal’s 3D graphics engine enables producers to generate AR graphics through the templated workflows of the CAMIO Universe. Via custom user interfaces built with ChyronHego Live Assist panels, producers can then present the AR graphics on air using ChyronHego’s Plutonium and Neon virtual set and robotic camera tracking solutions.

Cohen added, “As one of the world’s most powerful rendering engines from one of the world’s foremost gaming companies, Unreal will bring new levels of openness and scalability to our virtual set solutions. Unreal Engine is easily customizable and expandable, and five million users around the world will benefit from Epic Games’ vast reach across the global community of gamers and game developers. It means news broadcasters will be able to render effects in their virtual sets that rival anything their viewers have seen in the gaming world, with special effects like real-time shaders, bumps, sliders, and highly photorealistic objects.”

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